Current Category: Developers

The Stories Behind Your Favorite Casual Games

Posted July 13, 2006 @ 8:52 am - Filed under: Developers
The Stories Behind Your Favorite Casual Games

Gamasutra offers a behind-the-scenes look at three recent casual game bestsellers (Casuality: Luxor, Mah Jong Quest, Fish Tycoon Devs Talk Postmortems).
The lead developers for those three games were Darren Walker, Lead Programmer of Mumbo Jumbo (Luxor), Jim Stern, VP of Production at iWin (Mah Jong Quest), and Carla Humphrey, Executive …


Prices of Console Games May Rise

Posted March 16, 2006 @ 1:19 pm - Filed under: Developers, News
Prices of Console Games May Rise

An article at GameDaily (Are Big Budget Console Games Sustainable?) discusses the economics of developing new games for next-generation (PS3, Xbox360) consoles, predicting that total costs will rise to $25 million per title, compared to current costs of about $14 million. At that level, a title will need to …


10 Ways To Make a Bad Casual Game

Posted February 26, 2006 @ 9:57 am - Filed under: Developers
10 Ways To Make a Bad Casual Game

Tom Hume has published his notes and commentary on a presentation given by Jason Kapalka of Popcap Games at Casuality Europe, a conference for casual game developers, publishers and distributors. “10 ways to make a bad casual game” is a list of things developers should think about when creating …


Casual Fortunes

Posted February 15, 2006 @ 7:41 pm - Filed under: Developers
Casual Fortunes

The Escapist, an online magazine covering gaming and gamer culture, published an article from Allen Varney titled Casual Fortunes, which discusses the economics of casual games, compared to “hardcore” games, such as popular console and PC video game titles.
The American casual game market was estimated to be worth $600 million …